Drake
Drake C++ Documentation
manipulation_station.h File Reference
#include <list>
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "drake/common/eigen_types.h"
#include "drake/geometry/render/render_engine.h"
#include "drake/geometry/scene_graph.h"
#include "drake/math/rigid_transform.h"
#include "drake/multibody/plant/multibody_plant.h"
#include "drake/systems/framework/diagram.h"
#include "drake/systems/framework/diagram_builder.h"
Include dependency graph for manipulation_station.h:

Classes

class  ManipulationStation< T >
 A system that represents the complete manipulation station, including exactly one robotic arm (a Kuka IIWA LWR), one gripper (a Schunk WSG 50), and anything a user might want to load into the model. More...
 

Namespaces

 drake
 
 drake::examples
 
 drake::examples::manipulation_station
 

Enumerations

enum  IiwaCollisionModel { kNoCollision, kBoxCollision }
 Determines which sdf is loaded for the IIWA in the ManipulationStation. More...
 
enum  SchunkCollisionModel { kBox, kBoxPlusFingertipSpheres }
 Determines which schunk model is used for the ManipulationStation. More...
 
enum  Setup { kNone, kManipulationClass, kClutterClearing, kPlanarIiwa }
 Determines which manipulation station is simulated. More...