This is the complete list of members for GeometryState< T >, including all inherited members.
AddRenderer(std::string name, std::unique_ptr< render::RenderEngine > renderer) | GeometryState< T > | |
ApplyProximityDefaults(const DefaultProximityProperties &defaults) | GeometryState< T > | |
ApplyProximityDefaults(const DefaultProximityProperties &defaults, GeometryId geometry_id) | GeometryState< T > | |
AssignRole(SourceId source_id, GeometryId geometry_id, ProximityProperties properties, RoleAssign assign=RoleAssign::kNew) | GeometryState< T > | |
AssignRole(SourceId source_id, GeometryId geometry_id, PerceptionProperties properties, RoleAssign assign=RoleAssign::kNew) | GeometryState< T > | |
AssignRole(SourceId source_id, GeometryId geometry_id, IllustrationProperties properties, RoleAssign assign=RoleAssign::kNew) | GeometryState< T > | |
BelongsToSource(FrameId frame_id, SourceId source_id) const | GeometryState< T > | |
BelongsToSource(GeometryId geometry_id, SourceId source_id) const | GeometryState< T > | |
ChangeShape(SourceId source_id, GeometryId geometry_id, const Shape &shape, std::optional< math::RigidTransform< double >> X_FG) | GeometryState< T > | |
collision_filter_manager() | GeometryState< T > | |
CollisionFiltered(GeometryId id1, GeometryId id2) const | GeometryState< T > | |
ComputeContactSurfaces(HydroelasticContactRepresentation representation) const | GeometryState< T > | |
ComputeContactSurfacesWithFallback(HydroelasticContactRepresentation representation, std::vector< ContactSurface< T >> *surfaces, std::vector< PenetrationAsPointPair< T >> *point_pairs) const | GeometryState< T > | |
ComputeDeformableContact(internal::DeformableContact< T > *deformable_contact) const | GeometryState< T > | |
ComputePointPairPenetration() const | GeometryState< T > | |
ComputeSignedDistancePairClosestPoints(GeometryId id_A, GeometryId id_B) const | GeometryState< T > | |
ComputeSignedDistancePairwiseClosestPoints(double max_distance) const | GeometryState< T > | |
ComputeSignedDistanceToPoint(const Vector3< T > &p_WQ, double threshold) const | GeometryState< T > | |
FindCollisionCandidates() const | GeometryState< T > | |
FrameIdRange typedef | GeometryState< T > | |
FramesForSource(SourceId source_id) const | GeometryState< T > | |
geometry_version() const | GeometryState< T > | |
GeometryState class | GeometryState< T > | friend |
GeometryState(const GeometryState &)=default | GeometryState< T > | |
GeometryState(GeometryState &&)=default | GeometryState< T > | |
GeometryState() | GeometryState< T > | |
GeometryStateTester class | GeometryState< T > | friend |
get_configurations_in_world(GeometryId geometry_id) const | GeometryState< T > | |
get_frame_ids() const | GeometryState< T > | |
get_num_frames() const | GeometryState< T > | |
get_num_geometries() const | GeometryState< T > | |
get_num_sources() const | GeometryState< T > | |
get_pose_in_parent(FrameId frame_id) const | GeometryState< T > | |
get_pose_in_world(FrameId frame_id) const | GeometryState< T > | |
get_pose_in_world(GeometryId geometry_id) const | GeometryState< T > | |
GetAllDeformableGeometryIds() const | GeometryState< T > | |
GetAllGeometryIds(std::optional< Role > role) const | GeometryState< T > | |
GetAllSourceIds() const | GeometryState< T > | |
GetCollisionCandidates() const | GeometryState< T > | |
GetConvexHull(GeometryId id) const | GeometryState< T > | |
GetDrivenMeshConfigurationsInWorld(GeometryId geometry_id, Role role) const | GeometryState< T > | |
GetDrivenRenderMeshes(GeometryId id, Role role) const | GeometryState< T > | |
GetFrameGroup(FrameId frame_id) const | GeometryState< T > | |
GetFrameId(GeometryId geometry_id) const | GeometryState< T > | |
GetGeometries(FrameId frame_id, std::optional< Role > role) const | GeometryState< T > | |
GetGeometryIdByName(FrameId frame_id, Role role, const std::string &name) const | GeometryState< T > | |
GetGeometryIds(const GeometrySet &geometry_set, std::optional< Role > role) const | GeometryState< T > | |
GetIllustrationProperties(GeometryId id) const | GeometryState< T > | |
GetName(SourceId id) const | GeometryState< T > | |
GetName(FrameId frame_id) const | GeometryState< T > | |
GetName(GeometryId geometry_id) const | GeometryState< T > | |
GetOwningSourceName(FrameId id) const | GeometryState< T > | |
GetOwningSourceName(GeometryId id) const | GeometryState< T > | |
GetParentFrame(FrameId frame_id) const | GeometryState< T > | |
GetPerceptionProperties(GeometryId id) const | GeometryState< T > | |
GetPoseInFrame(GeometryId geometry_id) const | GeometryState< T > | |
GetProximityProperties(GeometryId id) const | GeometryState< T > | |
GetReferenceMesh(GeometryId id) const | GeometryState< T > | |
GetRenderEngineByName(const std::string &name) const | GeometryState< T > | |
GetShape(GeometryId id) const | GeometryState< T > | |
HasCollisions() const | GeometryState< T > | |
HasRenderer(const std::string &name) const | GeometryState< T > | |
IsDeformableGeometry(GeometryId id) const | GeometryState< T > | |
IsValidGeometryName(FrameId frame_id, Role role, const std::string &candidate_name) const | GeometryState< T > | |
maybe_get_hydroelastic_mesh(GeometryId geometry_id) const | GeometryState< T > | |
NumAnchoredGeometries() const | GeometryState< T > | |
NumDeformableGeometries() const | GeometryState< T > | |
NumDeformableGeometriesWithRole(Role role) const | GeometryState< T > | |
NumDynamicGeometries() const | GeometryState< T > | |
NumDynamicNonDeformableGeometries() const | GeometryState< T > | |
NumFramesForSource(SourceId source_id) const | GeometryState< T > | |
NumGeometriesForFrame(FrameId frame_id) const | GeometryState< T > | |
NumGeometriesForFrameWithRole(FrameId frame_id, Role role) const | GeometryState< T > | |
NumGeometriesWithRole(Role role) const | GeometryState< T > | |
NumGeometriesWithRole(FrameId frame_id, Role role) const | GeometryState< T > | |
operator=(const GeometryState &)=default | GeometryState< T > | |
operator=(GeometryState &&)=default | GeometryState< T > | |
operator=(const GeometryState< double > &other) | GeometryState< T > | |
RegisterAnchoredGeometry(SourceId source_id, std::unique_ptr< GeometryInstance > geometry) | GeometryState< T > | |
RegisterDeformableGeometry(SourceId source_id, FrameId frame_id, std::unique_ptr< GeometryInstance > geometry, double resolution_hint) | GeometryState< T > | |
RegisteredRendererNames() const | GeometryState< T > | |
RegisterFrame(SourceId source_id, const GeometryFrame &frame) | GeometryState< T > | |
RegisterFrame(SourceId source_id, FrameId parent_id, const GeometryFrame &frame) | GeometryState< T > | |
RegisterGeometry(SourceId source_id, FrameId frame_id, std::unique_ptr< GeometryInstance > geometry) | GeometryState< T > | |
RegisterNewSource(const std::string &name="") | GeometryState< T > | |
RemoveFromRenderer(const std::string &renderer_name, SourceId source_id, FrameId frame_id) | GeometryState< T > | |
RemoveFromRenderer(const std::string &renderer_name, SourceId source_id, GeometryId geometry_id) | GeometryState< T > | |
RemoveGeometry(SourceId source_id, GeometryId geometry_id) | GeometryState< T > | |
RemoveRenderer(const std::string &name) | GeometryState< T > | |
RemoveRole(SourceId source_id, FrameId frame_id, Role role) | GeometryState< T > | |
RemoveRole(SourceId source_id, GeometryId geometry_id, Role role) | GeometryState< T > | |
RenameFrame(FrameId frame_id, const std::string &name) | GeometryState< T > | |
RenameGeometry(GeometryId geometry_id, const std::string &name) | GeometryState< T > | |
RenderColorImage(const render::ColorRenderCamera &camera, FrameId parent_frame, const math::RigidTransformd &X_PC, systems::sensors::ImageRgba8U *color_image_out) const | GeometryState< T > | |
RenderDepthImage(const render::DepthRenderCamera &camera, FrameId parent_frame, const math::RigidTransformd &X_PC, systems::sensors::ImageDepth32F *depth_image_out) const | GeometryState< T > | |
RendererCount() const | GeometryState< T > | |
RenderLabelImage(const render::ColorRenderCamera &camera, FrameId parent_frame, const math::RigidTransformd &X_PC, systems::sensors::ImageLabel16I *label_image_out) const | GeometryState< T > | |
SceneGraph< T > class | GeometryState< T > | friend |
SourceIsRegistered(SourceId source_id) const | GeometryState< T > | |
ToAutoDiffXd() const | GeometryState< T > |