Drake
Drake C++ Documentation
GeometryState< T > Member List

This is the complete list of members for GeometryState< T >, including all inherited members.

AddRenderer(std::string name, std::unique_ptr< render::RenderEngine > renderer)GeometryState< T >
ApplyProximityDefaults(const DefaultProximityProperties &defaults)GeometryState< T >
ApplyProximityDefaults(const DefaultProximityProperties &defaults, GeometryId geometry_id)GeometryState< T >
AssignRole(SourceId source_id, GeometryId geometry_id, ProximityProperties properties, RoleAssign assign=RoleAssign::kNew)GeometryState< T >
AssignRole(SourceId source_id, GeometryId geometry_id, PerceptionProperties properties, RoleAssign assign=RoleAssign::kNew)GeometryState< T >
AssignRole(SourceId source_id, GeometryId geometry_id, IllustrationProperties properties, RoleAssign assign=RoleAssign::kNew)GeometryState< T >
BelongsToSource(FrameId frame_id, SourceId source_id) constGeometryState< T >
BelongsToSource(GeometryId geometry_id, SourceId source_id) constGeometryState< T >
ChangeShape(SourceId source_id, GeometryId geometry_id, const Shape &shape, std::optional< math::RigidTransform< double >> X_FG)GeometryState< T >
collision_filter_manager()GeometryState< T >
CollisionFiltered(GeometryId id1, GeometryId id2) constGeometryState< T >
ComputeContactSurfaces(HydroelasticContactRepresentation representation) constGeometryState< T >
ComputeContactSurfacesWithFallback(HydroelasticContactRepresentation representation, std::vector< ContactSurface< T >> *surfaces, std::vector< PenetrationAsPointPair< T >> *point_pairs) constGeometryState< T >
ComputeDeformableContact(internal::DeformableContact< T > *deformable_contact) constGeometryState< T >
ComputePointPairPenetration() constGeometryState< T >
ComputeSignedDistancePairClosestPoints(GeometryId id_A, GeometryId id_B) constGeometryState< T >
ComputeSignedDistancePairwiseClosestPoints(double max_distance) constGeometryState< T >
ComputeSignedDistanceToPoint(const Vector3< T > &p_WQ, double threshold) constGeometryState< T >
FindCollisionCandidates() constGeometryState< T >
FrameIdRange typedefGeometryState< T >
FramesForSource(SourceId source_id) constGeometryState< T >
geometry_version() constGeometryState< T >
GeometryState classGeometryState< T >friend
GeometryState(const GeometryState &)=defaultGeometryState< T >
GeometryState(GeometryState &&)=defaultGeometryState< T >
GeometryState()GeometryState< T >
GeometryStateTester classGeometryState< T >friend
get_configurations_in_world(GeometryId geometry_id) constGeometryState< T >
get_frame_ids() constGeometryState< T >
get_num_frames() constGeometryState< T >
get_num_geometries() constGeometryState< T >
get_num_sources() constGeometryState< T >
get_pose_in_parent(FrameId frame_id) constGeometryState< T >
get_pose_in_world(FrameId frame_id) constGeometryState< T >
get_pose_in_world(GeometryId geometry_id) constGeometryState< T >
GetAllDeformableGeometryIds() constGeometryState< T >
GetAllGeometryIds(std::optional< Role > role) constGeometryState< T >
GetAllSourceIds() constGeometryState< T >
GetCollisionCandidates() constGeometryState< T >
GetConvexHull(GeometryId id) constGeometryState< T >
GetDrivenMeshConfigurationsInWorld(GeometryId geometry_id, Role role) constGeometryState< T >
GetDrivenRenderMeshes(GeometryId id, Role role) constGeometryState< T >
GetFrameGroup(FrameId frame_id) constGeometryState< T >
GetFrameId(GeometryId geometry_id) constGeometryState< T >
GetGeometries(FrameId frame_id, std::optional< Role > role) constGeometryState< T >
GetGeometryIdByName(FrameId frame_id, Role role, const std::string &name) constGeometryState< T >
GetGeometryIds(const GeometrySet &geometry_set, std::optional< Role > role) constGeometryState< T >
GetIllustrationProperties(GeometryId id) constGeometryState< T >
GetName(SourceId id) constGeometryState< T >
GetName(FrameId frame_id) constGeometryState< T >
GetName(GeometryId geometry_id) constGeometryState< T >
GetOwningSourceName(FrameId id) constGeometryState< T >
GetOwningSourceName(GeometryId id) constGeometryState< T >
GetParentFrame(FrameId frame_id) constGeometryState< T >
GetPerceptionProperties(GeometryId id) constGeometryState< T >
GetPoseInFrame(GeometryId geometry_id) constGeometryState< T >
GetProximityProperties(GeometryId id) constGeometryState< T >
GetReferenceMesh(GeometryId id) constGeometryState< T >
GetRenderEngineByName(const std::string &name) constGeometryState< T >
GetShape(GeometryId id) constGeometryState< T >
HasCollisions() constGeometryState< T >
HasRenderer(const std::string &name) constGeometryState< T >
IsDeformableGeometry(GeometryId id) constGeometryState< T >
IsValidGeometryName(FrameId frame_id, Role role, const std::string &candidate_name) constGeometryState< T >
maybe_get_hydroelastic_mesh(GeometryId geometry_id) constGeometryState< T >
NumAnchoredGeometries() constGeometryState< T >
NumDeformableGeometries() constGeometryState< T >
NumDeformableGeometriesWithRole(Role role) constGeometryState< T >
NumDynamicGeometries() constGeometryState< T >
NumDynamicNonDeformableGeometries() constGeometryState< T >
NumFramesForSource(SourceId source_id) constGeometryState< T >
NumGeometriesForFrame(FrameId frame_id) constGeometryState< T >
NumGeometriesForFrameWithRole(FrameId frame_id, Role role) constGeometryState< T >
NumGeometriesWithRole(Role role) constGeometryState< T >
NumGeometriesWithRole(FrameId frame_id, Role role) constGeometryState< T >
operator=(const GeometryState &)=defaultGeometryState< T >
operator=(GeometryState &&)=defaultGeometryState< T >
operator=(const GeometryState< double > &other)GeometryState< T >
RegisterAnchoredGeometry(SourceId source_id, std::unique_ptr< GeometryInstance > geometry)GeometryState< T >
RegisterDeformableGeometry(SourceId source_id, FrameId frame_id, std::unique_ptr< GeometryInstance > geometry, double resolution_hint)GeometryState< T >
RegisteredRendererNames() constGeometryState< T >
RegisterFrame(SourceId source_id, const GeometryFrame &frame)GeometryState< T >
RegisterFrame(SourceId source_id, FrameId parent_id, const GeometryFrame &frame)GeometryState< T >
RegisterGeometry(SourceId source_id, FrameId frame_id, std::unique_ptr< GeometryInstance > geometry)GeometryState< T >
RegisterNewSource(const std::string &name="")GeometryState< T >
RemoveFromRenderer(const std::string &renderer_name, SourceId source_id, FrameId frame_id)GeometryState< T >
RemoveFromRenderer(const std::string &renderer_name, SourceId source_id, GeometryId geometry_id)GeometryState< T >
RemoveGeometry(SourceId source_id, GeometryId geometry_id)GeometryState< T >
RemoveRenderer(const std::string &name)GeometryState< T >
RemoveRole(SourceId source_id, FrameId frame_id, Role role)GeometryState< T >
RemoveRole(SourceId source_id, GeometryId geometry_id, Role role)GeometryState< T >
RenameFrame(FrameId frame_id, const std::string &name)GeometryState< T >
RenameGeometry(GeometryId geometry_id, const std::string &name)GeometryState< T >
RenderColorImage(const render::ColorRenderCamera &camera, FrameId parent_frame, const math::RigidTransformd &X_PC, systems::sensors::ImageRgba8U *color_image_out) constGeometryState< T >
RenderDepthImage(const render::DepthRenderCamera &camera, FrameId parent_frame, const math::RigidTransformd &X_PC, systems::sensors::ImageDepth32F *depth_image_out) constGeometryState< T >
RendererCount() constGeometryState< T >
RenderLabelImage(const render::ColorRenderCamera &camera, FrameId parent_frame, const math::RigidTransformd &X_PC, systems::sensors::ImageLabel16I *label_image_out) constGeometryState< T >
SceneGraph< T > classGeometryState< T >friend
SourceIsRegistered(SourceId source_id) constGeometryState< T >
ToAutoDiffXd() constGeometryState< T >